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How to Play Cuarenta

Cuarenta is Ecuador's national card game — a sharp-witted fishing game played with a 40-card deck. Capture cards from the table by matching, by adding them up, or by chaining a run above your card's rank, and race to 40 points to win the chica. Learn the rules here, then play free as part of our Ultimate Scopa Collection.

Also part of
Players2 or 4
Deck40 cards
GoalFirst to 40 (a chica)
Play time~15–20 minutes

Overview

Cuarenta ("forty") is Ecuador's most popular card game, and like its cousins Scopa and Escoba it belongs to the "fishing" family — you capture cards from a shared table instead of winning tricks. What sets Cuarenta apart is its capture-and-chain mechanic: land a capture and any unbroken run of higher cards sitting right above it comes along for free, which can turn a single well-timed play into a table-clearing sweep. Play alone against a single opponent, or as a team of two facing another pair across the table.

How to Play

  1. Deal. Every player is dealt 5 cards from the 40-card deck. The table starts completely empty — there's no initial table layout like in Scopa or Escoba.
  2. Play a card. On your turn, play one card from your hand to the table.
  3. Capture if you can. If your card's rank matches a card on the table, or two or more table cards add up to its value, you must capture — this isn't optional when a capture is available.
  4. Chain the sequence. After a match or sum capture, any unbroken run of higher-ranked cards continuing up from your card is captured too — play a 4 that matches or sums to a 4 on the table, and a 5, 6 and 7 sitting right above it get swept up as well.
  5. Otherwise, discard. If nothing on the table can be captured, your card simply joins it.
  6. Redeal. Once everyone has played all 5 cards, another 5 are dealt to each player from the stock. This repeats until the full 40-card deck has been played out.
  7. Score the hand. Tally up captures and bonuses, then keep dealing fresh hands until one side reaches 40 points — the chica.

Card Values & Sequence Order

Sequence order runs Ace-2-3-4-5-6-7, then straight into the face cards — Sota, Caballo, Rey (or 8, 9, 10 in a French-suited deck, where they're genuine numeral cards rather than face cards). Card art can be French, Spanish, Napoletane or Sicilian; the values and sequence order are identical regardless of style.

Bonuses

End-of-Hand Scoring

Once all 40 cards have been played, whoever captured more cards scores extra points:

Once a team reaches 38 points, only a caída can close out the final 2 — card-count and limpia bonuses stop counting that close to 40.

Strategy Tips

Frequently Asked Questions

How many players does Cuarenta need?

Cuarenta is played by 2 people, each on their own, or by 4 in two teams of partners sitting opposite each other.

What deck do you use for Cuarenta?

A 40-card deck — a standard pack with the 8s, 9s and 10s removed, or a 40-card Spanish-style baraja. Card art can be French, Spanish, Napoletane or Sicilian; the values are the same either way.

How do you capture in Cuarenta?

Play a card that matches a table card's rank, or find two or more table cards that add up to your card's value. Capturing is mandatory whenever it's available, and any unbroken run of higher cards sitting directly above is swept up too.

What are caída, limpia and Ronda?

A caída (+2) is capturing, by an exact match, the very card the previous player just played. A limpia (+2) is clearing every remaining card from the table — the two together on one play score +4. A Ronda (+4) is being dealt three cards of the same rank, which scores for your team immediately as long as you're under 30 points; four of a kind wins the game outright.

How do you win Cuarenta?

The first player or team to reach 40 points — a chica — wins. Once a team reaches 38 points, only a caída can supply the last 2; card-count and limpia bonuses no longer count that close to 40.

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