Learn & Play
How to Play Scopone
Scopone is the partnership grandparent of Scopa — a sharper, more
tactical four-player game where every card you play is a signal to your partner.
All you need is a 40-card deck, three friends, and a few minutes to learn the
rules. Master it here, then play free in the app.
Players4 (2 v 2)
Deck40 cards
Goal11+ points
Play time~20 minutes
Overview
Scopone is Scopa's older, sharper cousin — a fixed-partnership game for four
players where the whole deck is dealt out before play begins, and every card you
lay down tells your partner something. There's no drawing from a deck mid-hand:
each player gets nine cards to manage carefully, and reading what your partner
needs — and what your opponents are avoiding — is the whole game.
How to Play
- Sit in partnerships. Four players sit around the table so
that partners face each other, alternating with opponents.
- Deal. Nine cards are dealt to each player. The remaining four
cards are placed face up on the table to start.
- Play a card. Starting with the player to the dealer's right
and moving clockwise, each player plays one card from their hand.
- Capture if you can. If your card matches the value of a
single card on the table, or the sum of two or more cards on the table, you
capture those cards. If not, your card stays on the table.
- Sweep the table. If your capture clears every card from the
table, that's a scopa — worth a bonus point at the end of the hand.
- Play out the hand. Continue until all four players have
played all nine of their cards.
- Score the round. Whichever team last captured cards on the
final play takes any cards still left on the table. Then tally points for
scopas, most cards, most coins (denari), the settebello, and primiera.
Scoring
Scopone is scored per hand (or per full deal-out of the deck), split between the
two teams:
- Scopa — 1 point for every sweep either partner made.
- Most cards — 1 point to the team that captured more than 20
of the 40 cards.
- Most coins (denari) — 1 point to the team that captured more
than 5 of the 10 coin-suit cards.
- Settebello — 1 point to whichever team captured the seven of
coins.
- Primiera — 1 point to the team holding the best combination
of high-value cards, one per suit, ranked 7 > 6 > 5 > 4 > 3 > 2
> ace > face cards.
- Napola (house-rule variant) — an extra bonus if a team
captures the ace, two and three of coins together, worth more the longer the
run they extend.
Play continues over several deals until a team reaches an agreed target,
traditionally 11, 16 or 21 points.
Strategy Tips
- Play for your partner, not just yourself. A card you play
tells your partner what's safe — and what isn't — for the rest of the hand.
- Track the coins and the sevens closely; primiera and the
settebello are worth fighting over even when a sweep isn't on offer.
- Avoid leaving an easy capture for the opponent to your left,
since they play right after you.
- Save your last card carefully. Whoever captures last sweeps
up whatever's left on the table — a big swing in a close hand.
Frequently Asked Questions
How many players does Scopone need?
Scopone is a partnership game for exactly four players, seated in two fixed
teams of two, with partners sitting opposite each other.
How many cards are used in Scopone?
Scopone uses the standard 40-card Italian deck (no 8s, 9s, or 10s). Nine cards
are dealt to each of the four players, and the remaining four cards are placed
face up on the table to start.
How is Scopone different from Scopa?
Scopone is played in fixed partnerships rather than individually, the whole
deck is dealt out at the start instead of being drawn from a stock, and scoring
adds team bonuses like primiera and napola on top of the usual sweep and
card-count points.
What is a scopa (sweep) in Scopone?
A scopa happens when a played card captures every card left on the table,
clearing it completely. Each sweep is worth one point at the end of the hand.
What is primiera in Scopone?
Primiera is a bonus point awarded to whichever team holds the best combination
of high-value cards — one from each suit — among all the cards they've
captured, using a special rank order where 7s are worth the most.