Chorizo y Báciga is a Uruguayan cousin of Escoba — sweep the table clean, capture toward 15, and declare combinations in your hand for bonus points. Beat your opponent across seven scoring categories, first to 21 wins. Learn the rules here, then play free as part of our Ultimate Scopa Collection.
Chorizo y Báciga is a Uruguayan cousin of Escoba — sweep the table clean, capture toward 15, and declare combinations in your hand for bonus points. It's what sets this game apart from plain Escoba: each time you're dealt a fresh batch of 3 cards, check your hand before playing from it. If it contains a combination, declare it for instant bonus points — once you play a card from that batch, the chance is gone for good. Beat your opponent across seven scoring categories, first to 21 points wins the match.
Play a card from your hand. It captures table cards only when they sum to exactly 15. Unlike some other fishing-card games, a matching rank alone does nothing here — every capture must add up to 15, whether that's a single table card or several played together. If the card you choose has more than one valid combination, you choose which cards to take. Capturing is mandatory whenever a combination is available.
Flor — 3 points. Your 3 cards are all the same suit.
Escalera — 3 points. 3 consecutive ranks, any suits (e.g. 3-4-5, or 6-7-Sota).
Chorizo — 20 points. 3 cards of the same rank — a guaranteed near-win.
Báciga — 2 points. Your 3 cards add up to 9 or less.
Báciga y Pares — 3 points. A Báciga where two of the three ranks also match (e.g. 2+3+3).
Combinations can stack — three 3s is both a Chorizo (20) and a Báciga y Pares (3), for 23 points from one hand!
7 of Oros — the most important card in the game. Whoever captures it scores 1 guaranteed point; always prioritise it.
2 of Bastos — Chorizo y Báciga's own special card, on top of the 7 of Oros. Whoever captures it scores 4 guaranteed points — well worth fighting for.
If your capture takes the last cards off the table, you score an Escoba — worth +1 point added to your final total. A dealt table that sums to 30 scores 2 Escobas at once. The automatic pickup of leftover cards at the very end of a round does not count as an Escoba.
Most Cards — most captured cards. A tie scores nothing.
Most Oros — most Oros-suit cards. A tie scores nothing.
7 of Oros — to whoever captured it.
2 of Bastos — to whoever captured it.
Prime — the best card-per-suit set (see below).
Escobas — 1 point per Escoba scored during play.
Declarations — every Flor, Escalera, Chorizo and Báciga declared during the round.
Each player picks their best card from each of the four suits, using this scale: 7 is worth 7 points (the highest), 6 is worth 6, 5 is worth 5, 4 is worth 4, 3 is worth 3, 2 is worth 2, the Ace is worth 1, and the Sota, Caballo and Rey are worth 0 — nothing at all for Prime. Total the four values; the highest total wins the point. A side missing a whole suit cannot win Prime.
Chorizo y Báciga is played over several rounds in a row, not just one — each round's points add to a running match total. The first player to reach 21 points in the match total wins. If both sides reach 21 in the same round with equal totals, one extra sudden-death round is played, repeating until someone is ahead. If one side already leads (even by 1 point), they win immediately with no sudden death needed.
Chorizo y Báciga is played by 2 people, each on their own, using a 40-card deck.
Table cards must sum to exactly 15 to be captured — a matching rank alone does nothing. Capturing is mandatory whenever a combination is available.
Flor (3 points, all same suit), Escalera (3 points, 3 consecutive ranks), Chorizo (20 points, 3 of the same rank), Báciga (2 points, cards sum to 9 or less), and Báciga y Pares (3 points, a Báciga with a matching pair). Declarations can stack.
The 7 of Oros is worth 1 guaranteed point to whoever captures it. The 2 of Bastos is Chorizo y Báciga's own special card, worth 4 guaranteed points.
It's played over several rounds; the first side to reach 21 points in the running match total wins. A same-round tie at 21+ triggers a sudden-death round.