Chinchón is Spain's favourite rummy — race to arrange your 7 cards into valid sets and runs before your opponent, then close the round early for a bonus. Learn the rules here, then play free as part of our Spanish 10-in-1 collection.
Chinchón is Spain's favourite rummy — race to arrange your 7 cards into valid melds before your opponent, then close the round to end it early. Be the player with the fewest penalty points when the match ends.
A 40-card deck: four suits, ranks Ace through King (1–7, then Jack, Knight/Queen, King). Cards can be shown in Spanish, Italian, or French style — the suits, ranks and scoring are identical either way.
Every card's penalty value equals its own rank, the same across every suit — Ace is lowest at 1 point, up through the King at 10 points. Cards inside a valid meld always score 0; only unmatched, leftover cards count against you. Aces are low only — a run can go A-2-3 but never wrap from King back around to Ace.
Sets: 3 or 4 cards of the same rank, each a different suit — three 5s, for example. Runs: 3 or more consecutive cards of the same suit — 4-5-6 of Coins, for example. Wild card: the Ace of Coins can stand in for any card needed to complete a set or run.
All 7 cards in one single run of the same suit is a Chinchón — an instant win of the entire match.
Draw your 8th card, arrange the other 7 into valid melds, then discard the extra card face-down to signal the close. Closing early earns you a −10 point bonus. Everyone else reveals their hand and counts penalty points for whatever's left unmatched.
The match ends the moment either player's total exceeds 100 points. Whoever has the lower total at that point wins.
Chinchón is played 2-player, one against one, using a 40-card deck.
Sets (3 or 4 cards of the same rank, different suits) and runs (3 or more consecutive cards of the same suit). The Ace of Coins is wild and can complete either.
Arranging all 7 cards of your hand into one single same-suit run wins the entire match instantly.
Closing early — discarding your 8th card face-down once your other 7 form valid melds — earns a −10 point bonus, and everyone else counts penalty points for their unmatched cards.
The match ends the moment either player's total exceeds 100 points; whoever has the lower total at that point wins.