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How to Play Guiñote

Guiñote is Spain's favourite partnership trick-taking game. You and your partner sit opposite each other against two opponents, chasing points across Aces, Threes and cantar declarations. First team to 101 points wins. Learn the rules here, then play free as part of our Spanish 10-in-1 collection.

Also part of
Players4 (2 v 2)
Deck40 cards
GoalFirst team to 101 points
Play time~25 minutes

Overview

Guiñote is Spain's favourite partnership trick-taking game — you and your partner sit opposite each other against two opponents, chasing points across Aces, Threes and a declaration called cantar. Unlike some other Spanish card games, the trump suit is fixed by the deal itself, not by a declaration. First team to 101 cumulative points wins the match.

The Four Suits & Card Values

The Spanish deck has 40 cards across four suits — 10 ranks in each. Only 5 ranks score points, the same values in every suit:

As (Ace) — 11 points, the most valuable card.

Tres (Three) — 10 points, second most valuable.

Rey (King) — 4 points, also half of a cantar pair.

Caballo (Knight) — 3 points, also half of a cantar pair.

Sota (Jack) — 2 points.

2, 4, 5, 6, 7 — 0 points, but win tricks and are useful for probing.

Each hand scores its trick points (120 in the pack) plus a 10-point last-trick bonus, plus any cantar bonuses.

Rank Order — a Surprise for New Players

High to low, same in every suit: As, Tres, Rey, Sota, Caballo, then 7, 6, 5, 4, 2. The Three outranks the King — this catches many new players out. Guiñote also swaps the Jack (Sota) and Knight (Caballo) compared to most other Spanish card games: here the Sota outranks the Caballo.

Winning a Trick

Two Phases: De Mano and De Arrastre

De mano (while the stock has cards) is free play — there's no obligation to follow suit or trump at all. This is when you probe with zero-value cards to learn what opponents hold before risking your As or Tres. After each trick, the winner draws first from the stock, then the others follow in turn — winning tricks gives you the draw advantage.

De arrastre begins the moment the stock runs out, and covers the last 6 tricks of the hand under strict rules — this is the phase that gives Guiñote its bite:

Cantar (Declaring)

Right before you lead a trick, you may declare (cantar) if you hold the Rey + Sota of the same suit — but only if your team has already won at least one trick this hand, and only while the stock still has cards. Tap CANTAR before you lead.

Trump suit cantar ("las cuarenta") — 40 points.

Any other suit — 20 points each.

Scoring & Match End

At the end of each hand, both teams add up their trick points, cantar bonuses, and the 10-point last-trick bonus ("diez de últimas") to get that hand's total. Each hand's total adds to your team's running match score — first team to 101 points across all hands wins. If both teams pass 101 in the same hand, the higher total wins. Winning every trick in a hand is a "capote," a rare feat flagged at the end of the hand.

Strategy Tips

Frequently Asked Questions

How many players does Guiñote need?

Guiñote is played by 4 players in two fixed partnerships, sitting opposite their partner.

How is the trump suit chosen in Guiñote?

Trump is fixed by the deal itself — it's the suit of the card cut from the stock, decided before a single card is played. There's no declaration that sets it.

What is de arrastre in Guiñote?

Once the stock runs out, the last 6 tricks of the hand are played under strict rules: you must follow suit and beat if you can, and play trump if void unless your partner is already winning.

What is cantar in Guiñote?

Declaring a King and Jack (Sota) of the same suit right before you lead, worth 40 points for the trump suit or 20 for any other — but only allowed while the stock still has cards, and only after your team has won a trick.

How do you win Guiñote?

Score trick points, cantar bonuses, and a 10-point last-trick bonus each hand. First team to reach 101 cumulative points across all hands wins the match.

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